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Curse
Curse
0
0
action
0
Rare
Agility
Give a creature -1/-1
Murkwater Goblin
Murkwater Goblin
0
1
creature
0
Common
Agility
Murkwater Goblin has +2/+0 on your turn
Arrow in the Knee
Arrow in the Knee
0
0
action
1
Common
Agility
Shackle a creature and deal 1 damage to it
Mournhold Guardian
Mournhold Guardian
2
1
creature
1
Common
Guard
Agility
Guard
Shadow Shift
Shadow Shift
0
0
action
1
Common
Agility
Move a friendly creature. Draw a card
Ungolim the Listener
Ungolim the Listener
2
1
creature
1
Legendary
Summon
Agility
Summon: Shuffle three Brotherhood Assassins into your deck
Voracious Spriggan
Voracious Spriggan
2
1
creature
1
Common
Drain
Agility
Drain
Daring Cutpurse
Daring Cutpurse
2
2
creature
2
Common
Prophecy
Pilfer
Agility
Prophecy Pilfer +1/+1
Dune Rogue
Dune Rogue
3
1
creature
2
Rare
Prophecy
Agility
Prophecy
Dune Stalker
Dune Stalker
3
1
creature
2
Rare
Prophecy
Summon
Agility
Prophecy Summon: Move another friendly creature
Elixir of Light Feet
Elixir of Light Feet
0
0
support
2
Rare
Agility
Activate: Give a creature Cover
Fighters Guild Recruit
Fighters Guild Recruit
1
2
creature
2
Common
Prophecy
Guard
Lethal
Agility
Prophecy, Guard, Lethal
Finish Off
Finish Off
0
0
action
2
Common
Agility
Destroy a wounded enemy creature
Goblin Skulk
Goblin Skulk
2
2
creature
2
Rare
Pilfer
Agility
Piler: Draw a random card from your deck that costs 0
Guild Recruit
Guild Recruit
1
2
creature
2
Common
Lethal
Agility
Lethal
Helstrom Footpad
Helstrom Footpad
3
2
creature
2
Common
Agility
Leafwater Blessing
Leafwater Blessing
0
0
action
2
Epic
Agility
Give a creature +1/+1. When you gain health, draw Leafwater Blessing from your discard pile
Mournhold Traitor
Mournhold Traitor
4
4
creature
2
Epic
Last Gasp
Agility
Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard
Murkwater Witch
Murkwater Witch
1
1
creature
2
Common
Guard
Summon
Agility
Guard Summon: Give an enemy creature -1/-1
Snake Tooth Necklace
Snake Tooth Necklace
0
0
item
2
Rare
Drain
Agility
Drain +1/+1
Thieves Guild Recruit
Thieves Guild Recruit
1
2
creature
2
Common
Summon
Agility
Summon: Draw a card. If it costs 7 or more, reduce its cost by 2
Arenthia Swindler
Arenthia Swindler
2
2
creature
3
Epic
Summon
Agility
Summon: Steal all items from an enemy creature
Baandari Bruiser
Baandari Bruiser
3
2
creature
3
Common
Pilfer
Agility
Pilfer: +3/+0
Blacksap Protector
Blacksap Protector
3
3
creature
3
Rare
Prophecy
Guard
Agility
Prophecy, Guard
Dune Smuggler
Dune Smuggler
3
1
creature
3
Rare
Summon
Agility
Summon: Move another friendly creature. When a friendly creature moves, give it +1/+!
Feasting Vulture
Feasting Vulture
3
2
creature
3
Rare
Summon
Agility
Summon: +2/+2 if a creature died this turn
Giant Bat
Giant Bat
2
2
creature
3
Common
Charge
Drain
Agility
Charge, Drain
Greenheart Knight
Greenheart Knight
1
5
creature
3
Common
Charge
Agility
House Kinsman
House Kinsman
3
2
creature
3
Epic
Last Gasp
Agility
Last Gasp: Deal 3 damage to your opponent and gain 3 health
Malefic Wreath
Malefic Wreath
0
0
action
3
Rare
Agility
Give a creature -2/-2
Murkwater Butcher
Murkwater Butcher
3
2
creature
3
Common
Agility
If Murkwater Butcher is in your hand during first turn, reduce his cost to 1
Murkwater Savage
Murkwater Savage
2
2
creature
3
Rare
Agility
When you summon another Agility creature, Murkwater Savage gains +1/+1
Nimble Ally
Nimble Ally
3
3
creature
3
Common
Summon
Agility
Summon: +1/+1 and Lethal if the top card of your deck is Agility
Skooma Racketeer
Skooma Racketeer
2
2
creature
3
Rare
Summon
Agility
Summon: Give a creature Lethal
Swift Strike
Swift Strike
0
0
action
3
Rare
Agility
Give a creature an extra attack this turn
Swindler's Market
Swindler's Market
support
3
Rare
Agility
Ongoing. When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
Thievery
Thievery
0
0
action
3
Common
Agility
Deal 3 damage to your opponent and gain 3 health
Varanis Courier
Varanis Courier
1
3
creature
3
Common
Guard
Last Gasp
Agility
Guard Last Gasp: Draw a card
An-Xileel Invader
An-Xileel Invader
5
3
creature
4
Common
Agility
Deshaan Avenger
Deshaan Avenger
3
3
creature
4
Rare
Last Gasp
Agility
Last Gasp: Summon a 3/3 Deshaan Sneak
Deshaan Sneak
Deshaan Sneak
3
3
creature
4
Rare
Agility
Green Pact Stalker
Green Pact Stalker
3
4
creature
4
Rare
Guard
Summon
Agility
Guard Summon: +2/+2 if there is a wounded enemy creature in this lane
Hidden Trail
Hidden Trail
0
0
support
4
Epic
Agility
All lanes become Shadow lanes. Friendly creatures have +1/+0
Moonlight Werebat
Moonlight Werebat
4
2
creature
4
Epic
Prophecy
Drain
Agility
Prophecy, Drain
Murkwater Shaman
Murkwater Shaman
3
3
creature
4
Epic
Agility
At the start of yoru turn, put a Curse into your hand
Murkwater Skirmisher
Murkwater Skirmisher
4
4
creature
4
Epic
Summon
Agility
Summon: Give all other friendly Goblins +2/+2
Tenmar Swiftclaw
Tenmar Swiftclaw
2
2
creature
4
Epic
Pilfer
Agility
Pilfer: +1/+1. Can attack an additional time each turn
Territorial Viper
Territorial Viper
1
1
creature
4
Rare
Charge
Lethal
Agility
Charge, Lethal
Thieves Den
Thieves Den
0
0
support
4
Legendary
Agility
Friendly creatures have Pilfer: +1/+1
Torval Crook
Torval Crook
1
4
creature
4
Epic
Charge
Pilfer
Agility
Charge Pilfer: Gain 2 magicka
Twilight Werebat
Twilight Werebat
4
2
creature
4
Epic
Prophecy
Agility
Prophecy
Camoran Scout Leader
Camoran Scout Leader
2
2
creature
5
Epic
Summon
Agility
Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a wounded enemy creature
Cliff Racer
Cliff Racer
4
4
creature
5
Rare
Charge
Agility
Charge
Elder Centaur
Elder Centaur
5
4
creature
5
Epic
Agility
After Elder Centaur attacks, give it Cover
Giant Snake
Giant Snake
3
3
creature
5
Epic
Summon
Agility
Shackle all enemy creatures in this lane
Green-Touched Spriggan
Green-Touched Spriggan
1
5
creature
5
Epic
Agility
When you gain health, Green-Touched Spriggan gains that much power
Leaflurker
Leaflurker
4
3
creature
5
Epic
Summon
Agility
Summon: Destroy a wounded enemy creature
Necrom Mastermind
Necrom Mastermind
5
4
creature
5
Legendary
Summon
Agility
Summon: Trigger the Last Gasp of each friendly creature
Pahmar-raht Renegade
Pahmar-raht Renegade
4
6
creature
5
Epic
Agility
When Pahmar-raht Renegade attacks and destroys a creature, draw a card
Snowy Sabre Cat
Snowy Sabre Cat
3
7
creature
5
Epic
Agility
May attack an extra time each turn
Soulrest Marshal
Soulrest Marshal
4
4
creature
5
Rare
Summon
Agility
Summon: If you have more health than your opponent, the next card you play this turn costs 5 less
Highland Lurcher
Highland Lurcher
7
5
creature
6
Common
Agility
Quin'rawl Burglar
Quin'rawl Burglar
4
4
creature
6
Legendary
Drain
Pilfer
Agility
Drain Pilfer: +4/+4
Quin'rawl Skulker
Quin'rawl Skulker
4
4
creature
6
Legendary
Pilfer
Agility
Pilfer: +4/+4
Ransack
Ransack
0
0
action
6
Rare
Prophecy
Agility
Prophecy Deal 3 damage and gain 3 health
Smuggler's Haul
Smuggler's Haul
0
0
action
6
Epic
Agility
Draw four random 0-cost cards
Wild Beastcaller
Wild Beastcaller
3
4
creature
6
Epic
Summon
Agility
Summon: Summon a random Animal
Wild Spriggan
Wild Spriggan
3
4
creature
6
Epic
Summon
Agility
Summon: Summon a 2/3 Snow Fox
Chaurus Reaper
Chaurus Reaper
5
4
creature
7
Common
Summon
Agility
Summon: Give all enemy creatures in this lane -1/-1
Spider Lair
Spider Lair
0
0
support
7
Epic
Agility
At the start of your turn, summon a random Spider
Spider Daedra
Spider Daedra
4
2
creature
8
Legendary
Summon
Last Gasp
Agility
Summon: Fill your lanes with 2/1 Spiderlings. Last Gasp: Destroy all friendly Spiderlings
Tazkad the Packmaster
Tazkad the Packmaster
6
6
creature
9
Legendary
Breakthrough
Charge
Last Gasp
Agility
Breakthrough, Charge, Last Gasp: Summon a 4/4 Durzog
Nest of Vipers
Nest of Vipers
0
0
action
10
Legendary
Agility
Fill a lane with Territorial Vipers
Thorn Histmage
Thorn Histmage
2
5
creature
5
Epic
Guard
Summon
Agility Endurance Dual
Guard Summon: Gain +1 max magicka. When your magicka increases, Thorn Histmage gains +1/+0
Red Bramman
Red Bramman
5
5
creature
9
Legendary
Summon
Agility Endurance Dual
Summon: Silence and Shackle all enemy creatures in this lane
Healing Hands
Healing Hands
0
0
action
0
Common
Endurance
Heal a creature, then give it +1/+1
Suppress
Suppress
0
0
action
0
Rare
Endurance
Silence a creature
Deadly Draugr
Deadly Draugr
1
1
creature
1
Common
Lethal
Endurance
Lethal
Deathless Draugr
Deathless Draugr
1
1
creature
1
Common
Last Gasp
Endurance
Last Gasp: Summon a 1/1 Skeleton
Iliac Sorcerer
Iliac Sorcerer
1
1
creature
1
Epic
Ward
Endurance
Ward After Iliac Sorcerer loses a Ward, double his power
Rotting Draugr
Rotting Draugr
1
1
creature
1
Common
Endurance
Daedric Dagger
Daedric Dagger
0
0
item
2
Common
Lethal
Endurance
Lethal +1/+1
Dragontail Savior
Dragontail Savior
2
3
creature
2
Common
Summon
Endurance
Summon: +1/+0 for each enemy creature in this lane
Elixir of Vigor
Elixir of Vigor
0
0
support
2
Rare
Endurance
Activate: Give a creature +0/+1
Enchanted Plate
Enchanted Plate
0
0
item
2
Common
Summon
Endurance
+0/+3 Summon: Draw a card
Fharun Defender
Fharun Defender
1
4
creature
2
Common
Prophecy
Guard
Endurance
Prophecy, Guard
Hist Speaker
Hist Speaker
2
2
creature
2
Common
Endurance
While Hist Speaker is in play, your max magicka is increased by 1
Oldgate Warden
Oldgate Warden
0
5
creature
2
Common
Guard
Regenerate
Endurance
Guard, Regenerate
Siege Catapult
Siege Catapult
5
5
creature
2
Epic
Endurance
Siege Catapult can't attack unless your side of its lane is full
Stormhold Henchman
Stormhold Henchman
2
2
creature
2
Common
Endurance
While you have 7 or more max magicka, Stormhold Henchman has +2/+2
Wind Keep Spellsword
Wind Keep Spellsword
2
2
creature
2
Common
Ward
Endurance
Ward
Wrothgar Kingpin
Wrothgar Kingpin
1
1
creature
2
Epic
Endurance
When you summon another Orc, Wrothgar Kingpin gains +1/+1
Yew Shield
Yew Shield
0
0
item
2
Rare
Guard
Summon
Endurance
Guard Summon: +1/+1 for each enemy creature in this lane
Blackrose Herbalist
Blackrose Herbalist
2
4
creature
3
Epic
Endurance
At the start of your turn, heal another random friendly creature
Bruma Armorer
Bruma Armorer
2
2
creature
3
Rare
Endurance
When you summon another creature, give it +0/+2
Chieftain's Banner
Chieftain's Banner
0
0
support
3
Rare
Endurance
Friendly Orcs have +0/+2
Frostbite Spider
Frostbite Spider
3
2
creature
3
Rare
Prophecy
Lethal
Endurance
Prophecy, Lethal
Hackwing Feather
Hackwing Feather
0
0
item
3
Epic
Regenerate
Endurance
Regenerate +1/+3
Haunting Spirit
Haunting Spirit
3
3
creature
3
Rare
Last Gasp
Endurance
Last Gasp: Give a random friendly creature +3/+#
Hist Grove
Hist Grove
0
0
support
3
Epic
Summon
Endurance
Summon: +1 max magicka. When you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane
Imperial Armor
Imperial Armor
0
0
item
3
Common
Endurance
+0/+6
Mummify
Mummify
0
0
action
3
Rare
Prophecy
Endurance
Prophecy Transform a creature into a 2/2 Shriveled Mummy
Necromancer's Amulet
Necromancer's Amulet
0
0
support
3
Epic
Endurance
When a friendly creature is destroyed, gain 1 health
Plea to Kynareth
Plea to Kynareth
0
0
action
3
Rare
Endurance
Heal all friendly creatures in a lane, then give them all +1/+1
Stalwart Ally
Stalwart Ally
3
3
creature
3
Common
Summon
Endurance
Summon: +0/+2 and Guard if the top card of your deck is Endurance
Tree Minder
Tree Minder
1
1
creature
3
Common
Guard
Summon
Endurance
Guard Summon: Gain +1 max magicka
Wrothgar Artisan
Wrothgar Artisan
2
3
creature
3
Common
Summon
Endurance
Summon: Give a creature +1/+1
Young Mammoth
Young Mammoth
4
4
creature
3
Rare
Breakthrough
Endurance
Breakthrough
Angry Grahl
Angry Grahl
2
4
creature
4
Epic
Regenerate
Summon
Endurance
Regenerate Summon: +2/+2 if your opponent has more cards in hand
Archein Elite
Archein Elite
3
5
creature
4
Rare
Lethal
Endurance
Lethal
Archein Guerrilla
Archein Guerrilla
2
4
creature
4
Rare
Lethal
Endurance
Lethal
Archein Venomtongue
Archein Venomtongue
1
4
creature
4
Rare
Lethal
Endurance
Lethal When Archein Venomtongue attacks and destroys a create, gain +1 max magicka
Black Marsh Warden
Black Marsh Warden
2
2
creature
4
Legendary
Endurance
At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
Cave Grahl
Cave Grahl
2
2
creature
4
Epic
Regenerate
Endurance
Regenerate
Cursed Spectre
Cursed Spectre
2
2
creature
4
Common
Prophecy
Summon
Endurance
Summon: Silence another creature
Gloom Wraith
Gloom Wraith
3
3
creature
4
Rare
Breakthrough
Summon
Endurance
Breakthrough Summon: +1/+1 for each other friendly Endurance creature
Grim Champion
Grim Champion
2
2
creature
4
Epic
Endurance
When a creature in this lane dies, Grim Champion gains +1/+!
Imprisoned Deathlord
Imprisoned Deathlord
7
7
creature
4
Epic
Endurance
When an enemy creature is summoned, Shackle Imprisoned Deathlord
Lion Guard Strategist
Lion Guard Strategist
2
3
creature
4
Epic
Endurance
When you summon another creature in this lane, give it a Ward
Lucien Lachance
Lucien Lachance
1
5
creature
4
Legendary
Lethal
Endurance
Lethal When another friendly creature attacks and destroys a creature, give it +2/+2
Midnight Sweep
Midnight Sweep
0
0
action
4
Rare
Prophecy
Endurance
Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane
Northpoint Captain
Northpoint Captain
4
2
creature
4
Rare
Summon
Endurance
Summon: Summon a 0/4 Northpoint Herald with Guard
Northpoint Lieutenant
Northpoint Lieutenant
4
2
creature
4
Rare
Endurance
Preserver of the Root
Preserver of the Root
4
4
creature
4
Epic
Endurance
While you have 7 or more max magicka, Preserver of the Root has +2/+2 and Guard
Restless Templar
Restless Templar
5
2
creature
4
Common
Last Gasp
Endurance
Last Gasp: Gain 5 health
Stonetooth Scrapper
Stonetooth Scrapper
4
5
creature
4
Common
Endurance
Black Worm Necromancer
Black Worm Necromancer
4
4
creature
5
Rare
Summon
Endurance
Summon: If you have more health than your opponent, summon a random creature from your discard pile
Disciple of Namira
Disciple of Namira
3
3
creature
5
Epic
Endurance
When another friendly creature in this lane is destroyed, draw a card
Lurking Mummy
Lurking Mummy
2
6
creature
5
Common
Prophecy
Guard
Endurance
Prophecy, Guard
Shadowfen Priest
Shadowfen Priest
4
4
creature
5
Epic
Summon
Endurance
Summon: Silence another creature or destroy an enemy support card
Stampeding Mammoth
Stampeding Mammoth
4
6
creature
5
Epic
Breakthrough
Endurance
Breakthrough Stampedign Mammoth has +2/+0 for each other friendly creature with Breakthrough
Watch Commander
Watch Commander
4
4
creature
5
Rare
Summon
Endurance
Summon: Give all friendly Guards +1/+2
Doomcrag Vampire
Doomcrag Vampire
4
4
creature
6
Legendary
Lethal
Endurance
Lethal Other friendly creatures in this lane have Lethal
Flesh Atronach
Flesh Atronach
1
1
creature
6
Epic
Summon
Endurance
Summon: +1/+1 for each creature in your discard pile
Mountain Tyrant
Mountain Tyrant
6
6
creature
6
Rare
Guard
Endurance
Guard
Night Patrol
Night Patrol
5
5
creature
6
Epic
Breakthrough
Endurance
Breakthrough
Night Predator
Night Predator
5
6
creature
6
Epic
Breakthrough
Regenerate
Endurance
Breakthrough, Regenerate
Night Shadow
Night Shadow
6
5
creature
6
Epic
Breakthrough
Drain
Endurance
Breakthrough, Drain
Bone Colossus
Bone Colossus
5
5
creature
7
Legendary
Summon
Endurance
Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1
Lowland Troll
Lowland Troll
4
8
creature
7
Rare
Regenerate
Endurance
Regenerate
Nahagliiv
Nahagliiv
7
7
creature
7
Legendary
Guard
Endurance
Guard Your opponent can't target Nahagliiv with actions
Swamp Leviathan
Swamp Leviathan
8
8
creature
7
Common
Endurance
Blood Magic Lord
Blood Magic Lord
6
6
creature
9
Legendary
Summon
Endurance
Summon: Put a Blood Magic Spell into your hand. When Blood Magic Lord attacks and destroys a creature, put a Blood Magic Spell into your hand
Night Talon Lord
Night Talon Lord
8
8
creature
9
Legendary
Drain
Endurance
Drain When Night Talon Lord attacks and destroys a creature, summon that creature
Volkihar Lord
Volkihar Lord
7
7
creature
9
Legendary
Drain
Endurance
Drain
Iron Atronach
Iron Atronach
12
12
creature
12
Legendary
Breakthrough
Guard
Regenerate
Endurance
Breakthrough, Guard, Regenerate Your opponent can't target Iron Atronach with actions
Cruel Firebloom
Cruel Firebloom
0
0
action
0
Rare
Intelligence
Sacrifice a creature to deal 5 damage to a random enemy creature
Lesser Ward
Lesser Ward
0
0
action
0
Common
Intelligence
Give a creature Ward
Brutal Ashlander
Brutal Ashlander
1
1
creature
1
Common
Last Gasp
Intelligence
Last Gasp: Deal 3 damage to a random enemy
Crown Quartermaster
Crown Quartermaster
2
1
creature
1
Common
Summon
Intelligence
Summon: Put a Steel Dagger into your hand
Firebolt
Firebolt
0
0
action
1
Common
Intelligence
Deal 2 damage to a creature
Niben Bay Cutthroat
Niben Bay Cutthroat
1
1
creature
1
Common
Intelligence
+2/+0 when there are no enemy creatures in this lane
Abecean Navigator
Abecean Navigator
3
1
creature
2
Common
Summon
Intelligence
Summon: if the top card of your deck is an action draw it. Otherwise, put it on the bottom
Balmora Spymaster
Balmora Spymaster
0
1
creature
2
Epic
Last Gasp
Intelligence
Last Gasp: Summon a random creature with cost less than or equal to your max magicka
Crystal Tower Crafter
Crystal Tower Crafter
2
2
creature
2
Common
Intelligence
When you play an action, Crystal Tower Crafter gains +1/+1
Dark Rift
Dark Rift
0
0
support
2
Epic
Intelligence
Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach
Dunmer Nightblade
Dunmer Nightblade
2
1
creature
2
Common
Last Gasp
Intelligence
Last Gasp: Put an Iron Sword into your hand
Evermore Steward
Evermore Steward
1
1
creature
2
Rare
Guard
Ward
Intelligence
Guard, Ward
High Rock Summoner
High Rock Summoner
1
1
creature
2
Rare
Summon
Intelligence
Summon: Put a random Atronach into your hand
Ice Spike
Ice Spike
0
0
action
2
Common
Intelligence
Deal 2 damage to your opponent. Draw a card
Moment of Clarity
Moment of Clarity
0
0
action
2
Epic
Intelligence
Reveal three random cards, then choose one to put into your hand
Redoran Enforcer
Redoran Enforcer
2
3
creature
2
Common
Intelligence
Shimmerene Peddler
Shimmerene Peddler
2
2
creature
2
Epic
Intelligence
At the end of each turn, if you played two actions, draw a card
Shrieking Harpy
Shrieking Harpy
2
2
creature
2
Rare
Prophecy
Summon
Intelligence
Prophecy Summon: Shackle an enemy creature
Skilled Blacksmith
Skilled Blacksmith
2
2
creature
2
Rare
Intelligence
Your items cost 1 less
Soul Split
Soul Split
0
0
action
2
Common
Intelligence
Sacrifice a creature to summon a 3/2 Sundered Shade in each lane
Steel Sword
Steel Sword
0
0
item
2
Common
Intelligence
+3/+0
Wardcrafter
Wardcrafter
2
1
creature
2
Rare
Summon
Intelligence
Summon: Give a creature Ward
Wisdom of Ancients
Wisdom of Ancients
0
0
action
2
Epic
Prophecy
Intelligence
Prophecy: Give all friendly creatures a random keyword
Brilliant Experiment
Brilliant Experiment
0
0
action
3
Epic
Intelligence
Put a copy of a friendly creature into your hand
Camlorn Adventurer
Camlorn Adventurer
2
4
creature
3
Common
Guard
Intelligence
Guard
Camlorn Hero
Camlorn Hero
4
2
creature
3
Common
Summon
Intelligence
Summon: Deal 2 damage to your opponent
Camlorn Sentinel
Camlorn Sentinel
2
4
creature
3
Common
Prophecy
Guard
Intelligence
Guard, Prophecy
Craglorn Scavenger
Craglorn Scavenger
1
2
creature
3
Rare
Intelligence
When you play or activate a support, give Craglorn Scavenger +1/+1
Cunning Ally
Cunning Ally
3
3
creature
3
Common
Summon
Intelligence
Summon: Put a Firebolt into your hand if the top card of your deck is Intelligence
Daggerfall Mage
Daggerfall Mage
2
2
creature
3
Legendary
Ward
Intelligence
Ward After Daggerfall Mage loses a Ward, put a Tome of Alteration into your hand
Desperate Conjuring
Desperate Conjuring
0
0
action
3
Epic
Intelligence
Sacrifice a creature to summon a random creature that costs 2 more
Farsight Nereid
Farsight Nereid
3
3
creature
3
Common
Summon
Intelligence
Summon: Reveal the top card of your opponent's deck
Keeper of Whispers
Keeper of Whispers
3
4
creature
3
Epic
Intelligence
Other friendly creatures can't be Silenced
Mace of Encumbrance
Mace of Encumbrance
0
0
item
3
Rare
Summon
Intelligence
+2/+1 Summon: Shackle an enemy creature
Telvanni Arcanist
Telvanni Arcanist
3
2
creature
3
Rare
Last Gasp
Intelligence
Last Gasp: Put a random action into your hand
Ash Servant
Ash Servant
2
2
creature
4
Rare
Summon
Intelligence
Summon: Deal 2 damage to an enemy creature
Baron of Tear
Baron of Tear
3
3
creature
4
Rare
Summon
Intelligence
Summon: Give other friendly Intelligence creatures +1/+0 and Guard
Breton Conjurer
Breton Conjurer
1
1
creature
4
Epic
Ward
Intelligence
Ward After Breton Conjurer loses a Ward, summon a 5/5 Frost Atronach with Guard
Dres Guard
Dres Guard
3
4
creature
4
Rare
Guard
Intelligence
Guard
Dres Renegade
Dres Renegade
4
4
creature
4
Rare
Guard
Intelligence
Guard Other friendly creatures can't be Shackled
Dres Tormentor
Dres Tormentor
3
4
creature
4
Rare
Intelligence
When an enemy creature becomes Shackled deal 3 damage to it
Elusive Schemer
Elusive Schemer
3
1
creature
4
Rare
Summon
Last Gasp
Intelligence
Summon: Draw a card. Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck
Fire Storm
Fire Storm
0
0
action
4
Rare
Prophecy
Intelligence
Prophecy Deal 2 damage to all creatures in one lane
Ice Wraith
Ice Wraith
2
2
creature
4
Epic
Intelligence
At the start of your turn, draw an Ice Spike
Lightning Bolt
Lightning Bolt
0
0
action
4
Common
Prophecy
Intelligence
Prophecy Deal 4 damage
Royal Sage
Royal Sage
4
4
creature
4
Rare
Summon
Intelligence
Summon: If you have more health than your opponent, give all friendly creatures a random keyword
Tome of Alteration
Tome of Alteration
0
0
item
4
Common
Summon
Intelligence
+2/+2 Summon: Draw a card
Dragonstar Rider
Dragonstar Rider
3
3
creature
5
Epic
Intelligence
When Dragonstar Rider equips an item, draw a card
Elixir of Deflection
Elixir of Deflection
0
0
support
5
Rare
Intelligence
Activate: Give a creature a Ward
Glenumbra Sorceress
Glenumbra Sorceress
5
1
creature
5
Rare
Ward
Intelligence
Ward
Lillandril Hexmage
Lillandril Hexmage
4
4
creature
5
Common
Intelligence
When you play an action, deal 2 damage to your opponent
Mentor's Ring
Mentor's Ring
0
0
item
5
Legendary
Summon
Intelligence
+3/+3 Summon: Give all your other creatures the keywords of this creature
Winter's Grasp
Winter's Grasp
0
0
action
5
Epic
Intelligence
Shackle all enemy creatures
Winter's Touch
Winter's Touch
0
0
action
5
Epic
Intelligence
Shackle all enemy creatures in a lane
Battlereeve of Dusk
Battlereeve of Dusk
3
3
creature
6
Epic
Summon
Intelligence
Summon: Friendly creatures get +1/+1 for each keyword they have
Fate Weaver
Fate Weaver
3
3
creature
6
Rare
Prophecy
Summon
Intelligence
Prophecy Summon: Draw a card, if it has Prophecy you may play it for free
Fate's Witness
Fate's Witness
3
3
creature
6
Rare
Prophecy
Summon
Intelligence
Prophecy Summon: Draw a card
Heirloom Greatsword
Heirloom Greatsword
0
0
item
6
Epic
Last Gasp
Intelligence
+5/+0 Last Gasp: Return Heirloom Greatsword to your hand
Ice Storm
Ice Storm
0
0
action
6
Epic
Intelligence
Deal 3 damage to all creatures
Master of Arms
Master of Arms
4
4
creature
6
Epic
Summon
Intelligence
Summon: Master of Arms equips the two highest cost items in your discard pile
Staff of Sparks
Staff of Sparks
0
0
item
6
Legendary
Intelligence
+3/+0 When the wielder attacks, it deals 1 damage to all enemy creatures in this lane
Student of Arms
Student of Arms
4
4
creature
6
Epic
Summon
Intelligence
Summon: Equip Student of Arms with the highest cost item from your discard pile
Studium Headmaster
Studium Headmaster
6
3
creature
6
Epic
Summon
Intelligence
Summon: Each player draws two cards
Summerset Orrery
Summerset Orrery
0
0
support
6
Epic
Intelligence
Activate: Shuffle all cards in your hand with Prophecy into your deck and draw that many cards
Mages Guild Retreat
Mages Guild Retreat
0
0
support
7
Epic
Intelligence
At the end of each turn, if you played two actions, summon a random Atronach
Wispmother
Wispmother
5
5
creature
7
Epic
Intelligence
When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane
Indoril Archmage
Indoril Archmage
6
6
creature
8
Legendary
Intelligence
Guard Last Gasp: Indoril Archmage deals 6 damage to all enemy creatures in this lane.
Shocking Wamasu
Shocking Wamasu
4
4
creature
8
Common
Summon
Intelligence
Summon: Deal 4 damage to a creature
Expert Atromancer
Expert Atromancer
3
3
creature
9
Legendary
Summon
Intelligence
Summon: Summon a 5/3 Flame Atronach with Breakthrough in each lane
Nahkriin, Dragon Priest
Nahkriin, Dragon Priest
5
5
creature
9
Legendary
Summon
Intelligence
Summon: Draw a card and reduce its cost to 0
Supreme Atromancer
Supreme Atromancer
3
3
creature
9
Legendary
Summon
Intelligence
Summon: Summon a Flame Atronach with in each lane. When you summon another creature, deal 2 damage to your opponent
Divayth Fyr
Divayth Fyr
6
6
creature
11
Legendary
Summon
Intelligence
Summon: Deal 6 damage to a random enemy. At the start of your turn, Divayth Fyr summons a Daughter of Fyr
Queen Barenziah
Queen Barenziah
6
3
creature
4
Legendary
Drain
Summon
Intelligence Agility Dual
Drain Summon: Give all other friendly creatures in this lane Guard
Sadras Agent
Sadras Agent
4
3
creature
4
Epic
Guard
Last Gasp
Intelligence Agility Dual
Guard Last Gasp: Summon a 2/1 Hournhold Guardian with Guard
Shornhelm Champion
Shornhelm Champion
3
3
creature
5
Epic
Breakthrough
Ward
Intelligence Endurance Dual
Breakthrough, Ward After Shronhelm Champion loses a Ward, he gains +3/+3
High King Emeric
High King Emeric
5
5
creature
6
Legendary
Ward
Intelligence Endurance Dual
Ward Summon: Deal 2 damage for each Ward creatures you have
Ayrenn
Ayrenn
5
5
creature
5
Legendary
Summon
Intelligence Willpower Dual
Summon: Draw a random action from your discard pile. Your actions cost 1 less
Skywatch Vindicator
Skywatch Vindicator
4
4
creature
6
Epic
Summon
Intelligence Willpower Dual
Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2
Close Call
Close Call
action
0
Rare
Neutral
Unsummon a friendly creature.
Dwarven Spider
Dwarven Spider
0
3
creature
0
Common
Guard
Neutral
Guard
Maple Shield
Maple Shield
0
0
item
0
Common
Neutral
+0/+3
Enraged Mudcrab
Enraged Mudcrab
2
1
creature
1
Common
Neutral
Lurking Crocodile
Lurking Crocodile
3
2
creature
2
Common
Prophecy
Neutral
Prophecy
Ravenous Crocodile
Ravenous Crocodile
3
4
creature
2
Common
Summon
Neutral
Summon: Deal 2 damage to a friendly creature
Reachman Shaman
Reachman Shaman
2
2
creature
2
Common
Neutral
At the start of your turn, give another random friendly creature +1/+!
Spider Worker
Spider Worker
0
1
creature
2
Common
Prophecy
Summon
Neutral
Prophecy Summon: Draw a card
Stalking Crocodile
Stalking Crocodile
3
2
creature
2
Common
Neutral
Adoring Fan
Adoring Fan
0
1
creature
3
Legendary
Prophecy
Guard
Last Gasp
Neutral
Prophecy, Guard, Last Gasp: Adoring Fan will return. Adoring Fan can't be Silenced
Barded Guar
Barded Guar
3
3
creature
3
Common
Summon
Neutral
Summon: Give a creature Guard
Crushing Blow
Crushing Blow
0
0
action
3
Common
Neutral
Deal 3 damage
Dwarven Sphere
Dwarven Sphere
2
3
creature
3
Common
Summon
Neutral
Summon: Shackle an enemy creature
Elixir of Conflict
Elixir of Conflict
0
0
support
3
Rare
Neutral
Activate: Give a creature +1/+1
Forsworn Guide
Forsworn Guide
1
1
creature
3
Rare
Summon
Neutral
Summon: Return another friendly creature to your hand to give Forsworn Guide +2/+2
Frenzied Witchman
Frenzied Witchman
2
1
creature
3
Common
Summon
Neutral
Summon: Give a creature +2/+1
Mechanical Ally
Mechanical Ally
3
3
creature
3
Epic
Summon
Neutral
Summon: Summon a Spider Worker if the top card of your deck is Neutral
Slaughterfish
Slaughterfish
1
1
creature
3
Rare
Neutral
Slaugherfish gains +2/+0 at the start of your turn
Slaughterfish Spawning
Slaughterfish Spawning
0
0
action
3
Rare
Neutral
Summon a Slaugtherfish in each lane
Ageless Automaton
Ageless Automaton
2
5
creature
4
Rare
Neutral
When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn
Dreugh Shell Armor
Dreugh Shell Armor
0
0
item
4
Rare
Neutral
+3/+3
Ferocious Dreugh
Ferocious Dreugh
3
5
creature
4
Common
Neutral
Merhant's Camel
Merhant's Camel
1
4
creature
4
Common
Summon
Neutral
Summon: Look at the top three cards of your deck. Put one into your hand and discard the others.
Mundus Stone
Mundus Stone
0
0
support
4
Legendary
Neutral
When you summon a creature, give it a random keyword
Snapping Dreugh
Snapping Dreugh
3
3
creature
4
Rare
Neutral
Sparking Spider
Sparking Spider
2
3
creature
4
Common
Prophecy
Guard
Neutral
Prophecy, Guard
Vicious Dreugh
Vicious Dreugh
3
4
creature
4
Rare
Summon
Neutral
Summon: Destroy an enemy support card
Portcullis
Portcullis
0
9
creature
5
Common
Prophecy
Guard
Neutral
Prophecy, Guard
Stronghold Eradicator
Stronghold Eradicator
6
6
creature
5
Epic
Summon
Neutral
Summon: Give all enemy creatures in this lane Guard
Stronghold Incubator
Stronghold Incubator
3
3
creature
5
Epic
Last Gasp
Neutral
Last Gasp: Put two random Dwemer into your hand
Stronghold Prototype
Stronghold Prototype
3
3
creature
5
Epic
Last Gasp
Neutral
Last Gasp: Put a random Dwemer into your hand
Wabbajack
Wabbajack
0
0
support
5
Legendary
Neutral
Activate: Transform a creature into a random creature
Altar of Despair
Altar of Despair
support
6
Legendary
Neutral
Uses: 12. Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.
Dwarven Armaments
Dwarven Armaments
0
0
item
6
Epic
Neutral
+5/+5
Dwarven Ballista
Dwarven Ballista
5
5
creature
6
Common
Breakthrough
Neutral
Breakthrough
Halls of the Dwemer
Halls of the Dwemer
0
0
support
6
Epic
Summon
Neutral
Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0
Illusory Mimic
Illusory Mimic
5
5
creature
6
Epic
Summon
Neutral
Summon: Illusory Mimic gains all Keywords on the top three cards of your deck.
Orb of Vaermina
Orb of Vaermina
0
0
support
6
Legendary
Neutral
Activate: Put a copy of a random card from your opponent's deck into your hand
Dark Harvester
Dark Harvester
2
4
creature
7
Common
Prophecy
Guard
Summon
Neutral
Prophecy, Guard, Summon: Gain 4 health
Dwarven Centurion
Dwarven Centurion
6
8
creature
7
Epic
Breakthrough
Neutral
Breakthrough When Dwarven Centurion is dealt damage, draw a 0/3 Dwarven Spider with Guard
Goldbrand
Goldbrand
0
0
support
7
Legendary
Neutral
Activate: Deal 2 damge to a creature, then increase the damage Goldbrand deals by 2
Odahviing
Odahviing
10
10
creature
12
Legendary
Summon
Neutral
Summon: Deal 4 damage to each enemy creature
Improvised Weapon
Improvised Weapon
0
0
action
0
Rare
Breakthrough
Strength
Breakthrough +1/+1
Nord Firebrand
Nord Firebrand
1
1
creature
0
Common
Charge
Strength
Charge
Covenant Maurader
Covenant Maurader
2
1
creature
1
Rare
Strength
+2/+0 while you have no cards in hand.
Fiery Imp
Fiery Imp
1
1
creature
1
Common
Strength
When Fiery Imp attacks, deal 2 damage to your opponent.
Intimidate
Intimidate
0
0
action
1
Common
Strength
Enemy creatures lose Guard.
Morthal Watchman
Morthal Watchman
2
1
creature
1
Common
Strength
Rapid Shot
Rapid Shot
0
0
action
1
Common
Strength
Deal 1 damage to a creature. If it survives, draw a card.
Relentless Raider
Relentless Raider
2
1
creature
1
Legendary
Strength
When an enemy rune is destroyed, deal 1 damage to your opponent
Scuttler
Scuttler
1
2
creature
1
Common
Strength
Sharpshooter Scout
Sharpshooter Scout
1
1
creature
1
Common
Prophecy
Summon
Strength
Deal 1 damage
Steel Scimitar
Steel Scimitar
0
0
item
1
Common
Strength
+2/+2
Afflicted Alit
Afflicted Alit
3
1
creature
2
Rare
Summon
Strength
Deal 2 damage to each player
Bone Bow
Bone Bow
0
0
item
2
Rare
Summon
Strength
+1/+0 Summon: Silence another creature
Graystone Ravager
Graystone Ravager
4
1
creature
2
Common
Prophecy
Strength
Prophecy
Jerall Forager
Jerall Forager
2
2
creature
2
Common
Strength
Mage Slayer
Mage Slayer
3
2
creature
2
Epic
Strength
Mage Slayer can't be damaged by actions.
Northwind Outpost
Northwind Outpost
0
0
support
2
Rare
Strength
Friendly strength creatures have +1/+0
Orc Clan Captain
Orc Clan Captain
2
2
creature
2
Rare
Strength
Other friendly creatures in this lane have +1/+0
Orc Clan Shaman
Orc Clan Shaman
3
2
creature
2
Rare
Breakthrough
Strength
Other friendly Orcs in this lane have Breakthrough
Orc Clansman
Orc Clansman
2
2
creature
2
Rare
Summon
Strength
Summon: Give a creature +1/+0
Plunder
Plunder
0
0
action
2
Epic
Strength
Draw two random items
Rihad Horseman
Rihad Horseman
2
2
creature
2
Common
Strength
Rihad Horseman has +3/+0 and Breakthrough while equipped with an item
Rihad Nomad
Rihad Nomad
2
2
creature
2
Common
Strength
Silvenar Tracker
Silvenar Tracker
3
1
creature
2
Rare
Summon
Strength
Summon: if there is a wounded enemy creature in this lane, give Silvenar Tracker Charge
Assassin's Bow
Assassin's Bow
0
0
item
3
Rare
Summon
Strength
+3/+0 Summon: Give the wielder Cover at the end of turn
Battlerage Orc
Battlerage Orc
2
3
creature
3
Common
Charge
Strength
Charge
Blighted Alit
Blighted Alit
5
3
creature
3
Epic
Strength
At the start of your turn, Blighted Alit deals 2 damage to you
Cast Out
Cast Out
0
0
action
3
Rare
Prophecy
Strength
Prophecy: Return a creature to its owner's hand
Fearless Northlander
Fearless Northlander
2
5
creature
3
Epic
Breakthrough
Strength
Breakthrough: When Fearless Northlander takes damage, he gains +2/+0
Gladiator Arena
Gladiator Arena
0
0
support
3
Epic
Strength
At the start of each player's turn, deal 2 damage to that player
Mighty Ally
Mighty Ally
3
3
creature
3
Common
Summon
Strength
Summon: +3/+0 and Breakthrough if the top card of your deck is strength
Morkul Gatekeeper
Morkul Gatekeeper
2
2
creature
3
Common
Prophecy
Guard
Summon
Strength
Prophecy, Guard, Summon: Give a creature +2/+0
Raiding Party
Raiding Party
0
0
action
3
Rare
Strength
Put two 1/1 Nord Firebrands with Charge into your hand
Riften Pillager
Riften Pillager
2
3
creature
3
Common
Summon
Strength
Summon: +1/+1 for each destroyed enemy rune
Rihad Battlemage
Rihad Battlemage
3
3
creature
3
Common
Strength
Rihad Battlemage has +0/+3 and Guard while equipped with an item
Skaven Pyromancer
Skaven Pyromancer
2
3
creature
3
Common
Summon
Strength
Deal 1 damage to all other creatures in this lane
Stone Throw
Stone Throw
0
0
action
3
Common
Strength
Destroy an enemy creature if you have a creature with higher power
Valenwood Huntsman
Valenwood Huntsman
3
1
creature
3
Common
Summon
Strength
Summon: Deal 1 damage
Valenwood Trapper
Valenwood Trapper
3
1
creature
3
Common
Strength
Withered Hand Cultist
Withered Hand Cultist
3
4
creature
3
Epic
Strength
All actions cost 2 more
Alik'r Bandit
Alik'r Bandit
3
4
creature
4
Epic
Strength
When Alik'r Bandit equips an item, he gains +1/+1
Alik'r Survivalist
Alik'r Survivalist
3
4
creature
4
Epic
Summon
Strength
Summon: put a Steel Dagger into your hand. When Alik'r Survivalist equips an item, he gains +1/+1
Bangkorai Butcher
Bangkorai Butcher
4
3
creature
4
Common
Summon
Strength
Summon: +2/+2 if you have another friendly Orc
Bog Lurcher
Bog Lurcher
9
1
creature
4
Rare
Strength
Earthbone Spinner
Earthbone Spinner
3
3
creature
4
Epic
Summon
Strength
Summon: Silence another creature, then deal 1 damage to it
Fireball
Fireball
0
0
action
4
Rare
Strength
Deal 1 damage to all enemies
Heavy Battleaxe
Heavy Battleaxe
0
0
item
4
Common
Strength
+4/+1
Lumbering Ogrim
Lumbering Ogrim
7
4
creature
4
Epic
Strength
Lumbering Ogrim can't gain Cover
Orcish Warhammer
Orcish Warhammer
0
0
item
4
Rare
Breakthrough
Strength
Breakthrough +3/+3
Rampaging Minotaur
Rampaging Minotaur
3
2
creature
4
Rare
Breakthrough
Charge
Strength
Breakthrough, Charge
Reive, Blademaster
Reive, Blademaster
2
5
creature
4
Legendary
Strength
When Reive attacks, deal 2 damage to the enemy player, then increase the damage from this ability by 2
Skirmisher's Elixir
Skirmisher's Elixir
0
0
support
4
Rare
Strength
Activate: Give a creature +2/+0 and Breakthrough
Trebuchet
Trebuchet
0
4
creature
4
Epic
Strength
At the start of your turn, deal 4 damage to a random enemy
Whiterun Recruit
Whiterun Recruit
4
2
creature
4
Common
Strength
Whiterun Trooper
Whiterun Trooper
6
2
creature
4
Common
Strength
Blood Dragon
Blood Dragon
5
7
creature
5
Legendary
Strength
Blood Dragon ignores Guards and can attack creatures in any lane
Burn and Pillage
Burn and Pillage
0
0
action
5
Epic
Strength
Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune
Fortress Watchman
Fortress Watchman
5
4
creature
5
Common
Guard
Strength
Guard
Grahtwood Ambusher
Grahtwood Ambusher
4
2
creature
5
Epic
Prophecy
Summon
Strength
Prophecy Summon: Deal 1 damage to all enemy creatures in this lane
Markarth Bannerman
Markarth Bannerman
4
4
creature
5
Epic
Strength
When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand
Wood Orc Headhunter
Wood Orc Headhunter
5
4
creature
5
Legendary
Breakthrough
Summon
Strength
Breakthrough Summon: Give Wood Orc Headhunter Charge if you have another friendly Orc
Child of Hircine
Child of Hircine
6
7
creature
6
Epic
Strength
When Child of Hircine attacks and destroys a creature, it may attack again this turn
Dread Clannfear
Dread Clannfear
6
3
creature
6
Epic
Summon
Strength
Summon: All enemy creatures lose Guard
Initiate of Hircine
Initiate of Hircine
4
5
creature
6
Epic
Strength
When Initiate of Hiroine attacks and destroys a creature, she may attack again this turn
Triumphant Jarl
Triumphant Jarl
4
4
creature
6
Rare
Summon
Strength
Summon: if you have more health than your opponent, draw two cards
Whirling Duelist
Whirling Duelist
5
5
creature
6
Epic
Strength
When Whirling Duelist equips an item, deal 1 damage to each enemy creature in this lane
Belligerent Giant
Belligerent Giant
7
4
creature
7
Epic
Breakthrough
Summon
Strength
Breakthrough Summon: Return an enemy creature to your opponent's hand or destroy an enemy support
Savage Ogre
Savage Ogre
5
5
creature
7
Common
Summon
Strength
Summon: Give a creature +5/+0 this turn
Wrothgar Forge
Wrothgar Forge
0
0
support
7
Epic
Strength
The first time you summon a creature each turn, equip it with a random item
Reclusive Giant
Reclusive Giant
8
8
creature
8
Legendary
Breakthrough
Strength
Breakthrough
Vigilant Giant
Vigilant Giant
8
8
creature
8
Legendary
Breakthrough
Guard
Summon
Strength
Breakthrough, Guard Summon: Draw a card
Volendrung
Volendrung
0
0
support
8
Legendary
Strength
Activate: Give a creature +4/+4 and Breakthrough
Dremora Markynaz
Dremora Markynaz
5
4
creature
10
Legendary
Guard
Summon
Strength
Guard Summon: Double a creature's power and health
Allena Benoch
Allena Benoch
1
1
creature
6
Legendary
Lethal
Summon
Strength Agility Dual
Lethal Summon: Deal 1 damage
Falinesti Reaver
Falinesti Reaver
5
5
creature
8
Epic
Summon
Strength Agility Dual
Summon: Destroy all wounded enemy creatures in this lane
Militant Chieftain
Militant Chieftain
3
3
creature
5
Epic
Summon
Strength Endurance Dual
Summon: Draw a random Orc from your discard pile. Other friendly Orcs have +1/+1
Gortwog gro-Nagorm
Gortwog gro-Nagorm
4
6
creature
6
Legendary
Strength Endurance Dual
At the start of your turn summon a random creature from your deck to a random lane
Sentinel Battlemace
Sentinel Battlemace
0
0
item
4
Epic
Ward
Strength Intelligence Dual
Ward +4/+0
Merric-at-Aswala
Merric-at-Aswala
2
2
creature
7
Legendary
Summon
Strength Intelligence Dual
Summon: Equip all friendly creatures in this lane with a random item
Rift Thane
Rift Thane
2
2
creature
2
Epic
Summon
Strength Willpower Dual
Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough
Tyr
Tyr
5
4
creature
4
Legendary
Prophecy
Breakthrough
Guard
Strength Willpower Dual
Prophecy, Breakthrough, Guard
Calm
Calm
0
0
action
0
Common
Willpower
Give a creature -4/-0 this turn
Septim Guardsman
Septim Guardsman
1
2
creature
0
Rare
Guard
Willpower
Guard
Aldmeri Patriot
Aldmeri Patriot
1
2
creature
1
Rare
Summon
Willpower
Summon: +1/+1 if you have an action in your hand
Blackmail
Blackmail
0
0
action
1
Epic
Willpower
Draw a copy of a random creature from your opponent's deck
Cheydinhal Sapper
Cheydinhal Sapper
1
3
creature
1
Common
Drain
Willpower
Drain
Descendant of Alkosh
Descendant of Alkosh
1
1
creature
1
Legendary
Pilfer
Willpower
Pilfer: Descendant of Alkosh gains +1/+1 and a random keyword
Detain
Detain
0
0
action
1
Rare
Willpower
Shackle a creature
Execute
Execute
0
0
action
1
Common
Willpower
Destroy a creature with 2 power or less
Imprison
Imprison
0
0
action
1
Rare
Willpower
Shackle a creature, if you have four or more Willpower creatures, destroy it instead
Scouting Patrol
Scouting Patrol
0
0
action
1
Common
Willpower
Summon a 1/1 Imperial Grunt in each lane
Sunhold Medic
Sunhold Medic
1
1
creature
1
Common
Summon
Willpower
Summon : Give a creature +2/+2
Apprentice's Potion
Apprentice's Potion
0
0
action
2
Common
Willpower
Gain 5 health
Bruma Profiteer
Bruma Profiteer
3
2
creature
2
Rare
Willpower
When you summon another creature, you gain 1 health
Cathay-raht Veteran
Cathay-raht Veteran
1
5
creature
2
Common
Willpower
Elixir of the Defender
Elixir of the Defender
0
0
action
2
Rare
Willpower
Activate: Give a friendly creature Guard
Fifth Legion Trainer
Fifth Legion Trainer
1
3
creature
2
Rare
Willpower
When you summon another creature, give it +1/+0
Healing Potion
Healing Potion
0
0
action
2
Common
Prophecy
Willpower
Prophecy Gain 5 health
Helgen Squad Leader
Helgen Squad Leader
0
3
creature
2
Epic
Willpower
When another friendly creature attacks, Helgen Squad Leader gains +1/+0
Kvatch Soldier
Kvatch Soldier
2
3
creature
2
Common
Guard
Willpower
Guard
Legion Shield
Legion Shield
0
0
item
2
Rare
Guard
Willpower
Guad +1/+3
Priest of the Moons
Priest of the Moons
2
2
creature
2
Common
Prophecy
Summon
Willpower
Prophecy Summon: Gain 2 health
Ravenous Hunger
Ravenous Hunger
4
1
creature
2
Epic
Summon
Willpower
Summon: Give Ravenous Hunger Drain if there is an enemy creature in this lane
Skingrad Patroller
Skingrad Patroller
3
2
creature
2
Common
Willpower
Snow Wolf
Snow Wolf
1
3
creature
2
Rare
Willpower
+2/+0 while you have the most creatures in this lane
Starved Hunger
Starved Hunger
4
1
creature
2
Epic
Willpower
Summerset Shieldmage
Summerset Shieldmage
2
2
creature
2
Common
Willpower
Other friendly creatures in this lane have +0/+1
Arrow Storm
Arrow Storm
0
0
action
3
Rare
Willpower
Destroy all enemy creatures with 2 power or less in one lane
Artaeum Savant
Artaeum Savant
1
4
creature
3
Epic
Willpower
When you play an actin, a random friendly creature gets +1/+1
Dawnstar Healer
Dawnstar Healer
3
3
creature
3
Epic
Willpower
When an enemy rune is destroyed, gain 3 health
Eastmarch Crusader
Eastmarch Crusader
4
2
creature
3
Rare
Summon
Willpower
Summon: Draw a card if an enemy rune has been destroyed this game
Elsweyr Lookout
Elsweyr Lookout
1
1
creature
3
Epic
Pilfer
Willpower
Pilfer: Double Elsweyr Lookout's power and health.
Imperial Legionnaire
Imperial Legionnaire
3
4
creature
3
Common
Willpower
Morthal Executioner
Morthal Executioner
2
4
creature
3
Rare
Willpower
When an enemy rune is destroyed, Morthal Executioner gains +2/+0
Pack Wolf
Pack Wolf
2
2
creature
3
Common
Summon
Willpower
Summon: Summon a 1/1 Young Wolf in the other lange
Pit Lion
Pit Lion
5
5
creature
3
Epic
Willpower
Pit Lion can't be summoned unless there's a friendly creature in each lane
Rajhini Highwayman
Rajhini Highwayman
2
2
creature
3
Common
Pilfer
Willpower
Pilfer: Draw a card
Resolute Ally
Resolute Ally
3
3
creature
3
Common
Summon
Willpower
Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower
Riverhold Escort
Riverhold Escort
1
6
creature
3
Rare
Guard
Pilfer
Willpower
Guard Pilfer: Move Riverhold Escort to the other lane
Tower Alchemist
Tower Alchemist
2
4
creature
3
Epic
Willpower
Your support cards with Activate abilities have unlimited uses
Two-moons Contemplation
Two-moons Contemplation
0
0
support
3
Rare
Willpower
If your opponent doesn't damage you on their turn. Sacrifice this and summon a Priest of the Moons in each lane
Alpha Wolf
Alpha Wolf
3
1
creature
4
Epic
Willpower
Other friendly Wolves have +2/+0
Auridon Paladin
Auridon Paladin
4
4
creature
4
Common
Willpower
When you play an action, give Auridon Paladin Drain this turn
Cloudrest Illusionist
Cloudrest Illusionist
4
3
creature
4
Epic
Prophecy
Summon
Willpower
Prophecy Summon: Give a creature -4/-0 this turn
Dawnbreaker
Dawnbreaker
0
0
item
4
Legendary
Summon
Willpower
+4/+4 Summon: Destroy an enemy Undead
Divine Conviction
Divine Conviction
0
0
support
4
Epic
Willpower
Friendly creatures have +0/+1
Hive Defender
Hive Defender
3
6
creature
4
Rare
Guard
Willpower
Guard
Hive Warrior
Hive Warrior
6
3
creature
4
Rare
Breakthrough
Willpower
Breakthrough
Hive Worker
Hive Worker
3
3
creature
4
Rare
Willpower
Imperial Reinforcements
Imperial Reinforcements
0
0
action
4
Rare
Willpower
Fill a lane with +1/+1 Imperial Grunts
War Cry
War Cry
0
0
action
4
Rare
Willpower
Give friendly creatures in one lane +2/+0 this turn
Dagi-raht Mystic
Dagi-raht Mystic
4
4
creature
5
Epic
Pilfer
Willpower
Pilfer: Draw a random support from your deck
Divine Fervor
Divine Fervor
0
0
support
5
Epic
Willpower
Friendly creatures have +1/+1
Haafingar Marauder
Haafingar Marauder
5
3
creature
5
Legendary
Willpower
When a friendly creature destroys an enemy rune, equip it with a random item
Hero of Anvil
Hero of Anvil
4
4
creature
5
Epic
Willpower
Hero of Anvil costs 1 less for each creature summoned this turn
Imperial Might
Imperial Might
0
0
support
5
Epic
Willpower
At the end of your turn, summon a 1/1 Imperial Grunt in a random lane
Imperial Siege Engine
Imperial Siege Engine
3
3
creature
5
Rare
Summon
Willpower
Summon: +1/+1 for each other friendly creature
Loyal Housecarl
Loyal Housecarl
2
2
creature
5
Epic
Prophecy
Summon
Willpower
Prophecy Summon: Give a creature +2/+2 and Guard
Piercing Javelin
Piercing Javelin
0
0
action
5
Common
Prophecy
Willpower
Prophecy Destroy a creature
Pillaging Tribune
Pillaging Tribune
5
4
creature
5
Epic
Summon
Willpower
Summon: Give friendly creatures in this lane Drain this turn
Spiteful Dremora
Spiteful Dremora
4
3
creature
5
Epic
Summon
Willpower
Summon: Destroy an enemy creature with 2 power or less
Tusked Bristleback
Tusked Bristleback
5
5
creature
5
Common
Willpower
Golden Saint
Golden Saint
4
4
creature
6
Rare
Guard
Summon
Willpower
Guard Summon: If you have more health than your opponent, summon a copy of Golden Saint in the other lane
Immolating Blast
Immolating Blast
0
0
action
6
Epic
Willpower
Randomly destroy all but one creature on both sides of each lane
Senche-Tiger
Senche-Tiger
4
7
creature
6
Common
Guard
Willpower
Guard
Legion Praefect
Legion Praefect
4
4
creature
7
Common
Summon
Willpower
Summon: Other friendly creatures get +1/+1
Renowned Legate
Renowned Legate
5
5
creature
7
Legendary
Breakthrough
Summon
Willpower
Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature
Rising Legate
Rising Legate
5
5
creature
7
Legendary
Breakthrough
Summon
Willpower
Breakthrough Summon: Summon a 1/1 Imperial Grunt
Auroran Sentry
Auroran Sentry
5
7
creature
8
Legendary
Guard
Willpower
Guard When Auroran Sentry is dealt damage, you gain that much health
Dawn's Wrath
Dawn's Wrath
0
0
action
8
Legendary
Willpower
Destroy all creatures in a lane
Mantikora
Mantikora
6
6
creature
10
Epic
Guard
Summon
Willpower
Guard Summon: Destroy an enemy creature in this lane
Miraak, Dragonborn
Miraak, Dragonborn
5
5
creature
11
Legendary
Summon
Willpower
Summon: Steal an enemy creature
Master of Thieves
Master of Thieves
3
5
creature
4
Epic
Willpower Agility Dual
Friendly creatures with Pilfer can attack an additional time each turn
Ahnassi
Ahnassi
5
5
creature
5
Legendary
Summon
Willpower Agility Dual
Summon: Ahnassi steals all keywords from enemy creatures
Edict of Azura
Edict of Azura
0
0
action
4
Epic
Willpower Endurance Dual
Destroy an enemy creature or support card
General Tullius
General Tullius
2
2
creature
6
Legendary
Summon
Willpower Endurance Dual
Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature is destroyed, General Tullius gains +1/+1

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